About

Bio:

Jake Yetter is an experienced digital artist based out of Austin, Texas with a strong focus in 3D modelling, material art, design, environment art, and technical art.

Jake is detail oriented, self-driven, passionate, communicative, efficient, hard working, and a team player. He strives to clearly communicate his ideas to team members across various disciplines, as well as maintain an open-minded attitude towards the ideas and feedback of others.

In addition to honing and applying the skills he currently possesses, Jake has a passion for learning new tools and methods for getting the most out of his work, as well as keeping up with the evolving workflows of an ever-growing industry.

Lastly, he considers no work to be beneath him and is more than happy to help with all aspects of development necessary. Jake works well alone or in collaboration with others to ensure all milestones are completed with the highest possible quality fully in time for launch.

Education:

Jake earned his Associate's of Applied Science in Game and Simulation Development at Tyler Junior College, located in Tyler, Texas. He also has several years of self-taught education and experience with various industry standard tools.

Experience

Skills:

  • Hard Surface Modelling for Low & High Poly Assets (3DS Max & Blender)

  • Texturing/Material Painting/Procedural Material Fabrication (Photoshop, Substance Painter, Substance Designer)

  • Shader Fabrication Using Graph Editors (Unreal 4) and Code (Unity)

  • Building/Staging/Lighting/Rendering Scenes and Assets for Real Time Games (Unreal 4 & Unity) and Promotional Materials (3DS Max & Blender)

  • Skeleton Fabrication with Animation Controllers/Rigging/Weight Painting (3DS Max & Blender)

  • Key Frame & Mocap Animation (3DS Max & Blender)

  • UVW Unwrapping/Packing (3DS Max & Blender)

  • Digital Illustration (Photoshop)

  • Concept Art/Design

  • Graphic Design

  • Intermediate C# Programming (Unity)

Tools:

  • 3DS Max: 5 years

  • Maya: 4 years

  • Blender: 4 years

  • Photoshop: 5 years

  • Substance Designer: 3 years

  • Substance Painter: 3 years

  • Unreal Engine 4: 5 years

  • Unity: 3 years

  • ZBrush: 1 year

  • Mudbox: 3 years

Other Resources